I believe that the (NET-S) and the (NET-T) are very closely linked because both educators and students need the same skills to both learn and teach using technology. I would use the GAME plan as a strategy to approach a new technological tool. The GAME plan provides and organized method for students to seek the learning of a new skill.
For instance, the second standard discusses, “Communication and Collaboration” in which “Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others (IST).” To teach this standard, I would have my students create their own GAME plan to approach the learning of this new skill. I would model how to create their plans, by showing and discussing one of my own GAME plans. Students will outline their goals, list their actions, learn how to monitor their progress, and evaluate their success. I would specifically have them create this plan for working with wikis on a collaborative project. Through this process my students can attack and be eager to learn about each every standard.
The GAME Plan is an excellent tool because it allows students to organize their actions and goals before they approach a new topic of learning. The GAME plan is an essential part of learning technology because it takes both the educator and a student through a learning process. Technology is constantly changing and both educators and students must adapt and learn these new skills.
References
National Education Standards for Teachers (NETS-T) located at http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf.
Wednesday, April 13, 2011
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Your observation of the changing nature of technology is evidence enough to reinforce your idea that students need to monitor their learning. Since the incorporation of technology into their work habits is a new concept for most students, they need to constantly explore the helpful features and flexible options that technology provides. It seems that there will be much monitoring and adjusting going on throughout your students’ wiki collaborative project. Don’t you think that students will be challenged to collaborate in such a way in an online environment? Do you think that it will be easier for them than face-to-face collaboration?
ReplyDeleteJeff
Robert to Arianna,
ReplyDeleteI think it’s a fantastic idea for you to have your students create their own GAME Plan lessons, as we all know that teaching something is the best way to learn something. This will also help them with the process of self assessment as they develop their own projects and lessons. Having them create a wiki gives them a real taste of authentic learning that they can apply to every core subject area. It also allows for communication with students and professionals all over the world. As teachers, a project like this is the perfect opportunity for us to be the guide on the side, helping them evaluate content and modeling ethical use. The NET-S and NET-T are our guidelines which help us use technology to help students meets standards even ad they challenge themselves and stretch their creativity.
Thank you for your comments. I believe that online collaboration is the wave of the future and students will have to get accustomed to working in this manner. Face to face collaboration is still very important and cannot be sacrificed, but online collaboration will be a supplement to classroom activities.
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